Since I'm on a train and bored, I thought I'd post my first ever post written on my phone. I have no idea how this will work or turn out, but here it goes.
See what I did there? I love word puns in blog titles, even bad ones. Seeing as we've had mop for a week now and most of us have had an opportunity to check it out, I thought it was about time I'd share some more of my thoughts on this fourth expansion.
I must admit I was quite overwhelmed. Eventhough my class hadn't changed much, the mere thought of those five levels that were looming ahead of me just didn't seem appealing at all. Like I mentioned in my last post, a lot of things had changed in my playing surroundings which meant this levelling experience was looking to be the loneliest and most tedious of them all. Fortunately, this turned out to not be half as horrible as I had worried for. For one I didn't get ganked even once, while my poor bf (who plays a rogue and so really gets to suit himself) got ganked somewhere around 20 times. I dint know what it is, but people tend to stay out of priests way when it comes to pvp, if only they knew what an easy target I would've been. I think it's karma.
Something I did end up having troubles with were the instances however. At first I thought it was due to my bad gear stats, having been disc in cata meant I had basically no spirit and so mana became a major issue for me. I quickly realized that my way of healing was to change as well, since I over used Shields like nothing had changed. With a new healing style, heavily reliant on renews and heals rather than Shields and greater heals, I am doing a lot better. After dinging 90 I really dreaded healing heroics, remembering all the problems I had had in normals and was extremely surprised to see that heroics turned out to be a lot easier to heal in general. I think this might be due to higher great vs dungeon difficulty compared to the lower levels, but in all honesty I must say the heroics are very simply tuned. Just thinking about how horrible some of the first cata heroics were, these are nothing in comparison and as soon a you get the boss mechanic I often have to do little more than keep up renews and the odd Shield here and there.
The Trouble I had in lower levels compelled me to spec shadow again. Part to make questing easier and part so I could dps in instances rather than heal. Shadow hadn't changed overly either so I grasped it fairly quickly and even in my healing gear (healing tier and trinkets most notably) I didn't shame myself on the damage meters. The changes they have made to shadow are great and have made that spec even more fun. In fact, eventhough shadow I'd still a lot about mind flat, I had so much fun dpsing I've decided to remove my holy spec in favour for a shadow one. At least for now.
I found so many things about mop I really enjoyed. Questing wasn't as bad, healing and dpsing was loads of fun and then I discovered pet battles. I knew I'd probably like pet battles, seeing as I'm a total Pokemon nerd. I didn't expect blizzard to manage to make something quite as fun as this, and I discover new things I like about it all the time. From the old warcraft tunes used as battle songs (genius!) to all the quirky little pet skills that you can discover. There are even things about pet battles I like better than in Pokemon, especially the fact that I can choose when, where and what to battle, rather than having random fights like in Pokemon that get annoying and frustrating so easily.
I didn't think I'd like the world bosses because I thought they'd be on a once a week spawn and thus very exclusive, turns out they're nothing like that. Instead they're massive slaughter fests where no one has a clue what's going on, which is totally to my liking.
But of course...
There is always something that clouds even the bluest sky eventually. When I found out and fully grasped what the whole daily quest rep grinding meant, I was not happy. I hate doing dailies, I've done maybe a handful of dailies (not counting profession dailies) in my 7 years of wow, for a reason. I thought they changed the concept back in wrath for a reason. They introduced the whole championing system because people strongly disliked the endless rep grind. Actually I don't mind if they return things to the way they were in BC where you got certain rep for doing certain instances, but not gaining any rep anywhere except for doing dailies makes me cranky dwarf. Eventhough the quests might be quick and easy, I can't feel but think that it is unjust as some classes and specs have a much easier time with quest farming than others. By allowing dungeons to give rep, any class gets it in the same time. Eventhough a healer might get dungeons more often than a dps, a dps could spend that extra tine waiting by doing rep dailies. Maybe I'm extra cranky because I'm l playing the only class capable I'd having two healing specs, and I don't want to have to use a dps spec against my will. Now I've decided to play shadow anyway but it's beside the point. Also, daily quest grinds are boring, no matter how you put it. I didn't mind doing one a day fire my cooking or jc token, but 20 or more per day? No thanks, I have other things I want to do with my time.
I'm hoping blizzard will realize their mistake and fix this because other than that I think they've done a great job with this expansion so far. Now all I've got left to check out is raiding, I'm quite far off ilvl wise yet and if I keep being this unlucky with rolls it might take a while, but I'll get there.